XDLXDL
Grok 4.7 is my favorite coding model right now. I highly recommend Grok Heavy for token maxing. Grok 4.7 built a custom game engine and playable FPS in C, in about 7 hours. It uses SDL2 and OpenGL, with a fixed 72 Hz sim seperated from rendering. The renderer uses GLSL shaders, · XDL