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No publisher. No team. Just 26 years of game dev experience poured into the game I’ve always wanted to make. This is Riftwalker. · XDL
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No publisher. No team. Just 26 years of game dev…
No publisher. No team. Just 26 years of game dev experience poured into the game I’ve always wanted to make. This is Riftwalker.
@RIFTWALKER | Wishlist on Steam
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What inspired the game's unique art style?
Loved the gameplay mechanics you showcased!
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