#MetalFrontier #mecha #インディーゲーム #ゲーム #ゲーム開発Devlog 05/24 To make the character's actions clearly visible in a top-down action game, I have to make them bigger and more exaggerated, even at the cost of sacrificing the realistic structure of the firearms.
@茶茶坊主
1 grabs
No comments yet
Say something. You’re first.