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#つぶやきGLSL for(float i,e,g;i++<1e2;){vec3 p=vec3((FC.xy-r*.5)/r.y*g,g-4.3);p.zy*=rotate2D(t*.2);for(int j;j++<7;)p*=rotate3D(1.57,vec3(1,1.5*smoothstep(-1.,1.,sin(t*.4))-.5,0)),p=abs(p+p)-2.;g+=e=(length(vec2(length(p.xz)-2.,(p.y-p.x)*.7))-.6)/8e2;o+=exp(-e*2e3)/4e1;} · XDL